m@rqs decks | |
stony grounds | |
lands (22) | |
4 | brushland |
4 | elfhame palace |
5 | forest |
2 | kor haven |
7 | plains |
artifacts (5) | |
4 | millstone |
1 | predator, flagship |
creatures (17) | |
4 | birds of paradise |
3 | blinding angel |
2 | charging troll |
2 | obsidian acolyte |
4 | river boa |
1 | sabertooth nishoba |
1 | voice of all |
other spells (16) | |
2 | armadillo cloak |
2 | arrest |
3 | dueling grounds |
4 | enlightened tutor |
1 | ivory mask |
2 | seal of cleansing |
2 | sterling grove |
sideboard: | |
2 | aura shards |
2 | calming verse/aura fracture |
4 | crimson acolyte |
2 | distorting lens |
1 | ivory mask |
2 | obsidian acolyte |
2 | restock |
deck strategy: | |
dueling grounds in my opinion is an underrated card. In combination with kor haven or a just-in-time blinding angel you can establish a non-attack link. use sterling grove for back-up. tutors should be helpful in a variety of situations: for example to get a millstone to have another way of winning the game if you are in a stable defensive position. problems can occur with blue counter- and bounce decks. | |
© markus kurz (last modified 01.04.22) | |
< m@rqs games < < magic m@rqs < < m@rqs decks < |
|